by Kikki » Feb 28, 2022 6:19 am
I only played the demo of Monster Hunter stories 2. Liked it a lot, but didn't get it cuz I knew that style of battling would drive me batty before long and then I wouldn't want to continue.
I watched a review by 'Blunty' (I really like his voice and I find him very sensible, but you almost need to slow the video down a little to catch everything he's saying...it's like he's doing some recovery-day training to have a rap battle with Twista or Eminem. He also takes the entire video to get to the point, which I find aggravating. Blunt he may be, but succinct he is NOT.) and though he thinks the gameplay is great, and he thinks Pokemon isn't about the graphics, he seemed extremely bothered by pop-in and the short draw distance, that it was so bad that it was a continual distraction that ruined his fun with the gameplay. I do agree that anything that wants to present itself as exploratory or open-world should have a respectable draw distance, but I watched the video and...it didn't bother me? I do think it's pretty ugly for a game made by the a team with such a huge potential budget, but...
I did see rocks and trees and textures popping into view every time the camera shifted at a distance more than, say, 20 feet out from the character, but I didn't care about it. The textures were also sometimes laughably bad, but...didn't care about that, either. (Other than hating blobby or scattered, messy pixel graphics, I'm none too fussy about graphics, it seems.) None of it made me dizzy, and that's about the only thing that would be a deal-breaker for me. Notable lag, for example, can twist my head a bit and make me feel sick. I have played a few games that triggered my mild-to-moderate video game motion sickness. What I've seen of Arceus didn't, though.
I only played the demo of Monster Hunter stories 2. Liked it a lot, but didn't get it cuz I knew that style of battling would drive me batty before long and then I wouldn't want to continue.
I watched a review by 'Blunty' (I really like his voice and I find him very sensible, but you almost need to slow the video down a little to catch everything he's saying...it's like he's doing some recovery-day training to have a rap battle with Twista or Eminem. He also takes the entire video to get to the point, which I find aggravating. Blunt he may be, but [i]succinct [/i]he is NOT.) and though he thinks the gameplay is great, and he thinks Pokemon isn't about the graphics, he seemed extremely bothered by pop-in and the short draw distance, that it was so bad that it was a continual distraction that ruined his fun with the gameplay. I do agree that anything that wants to present itself as exploratory or open-world should have a respectable draw distance, but I watched the video and...it didn't bother me? I do think it's pretty ugly for a game made by the a team with such a huge potential budget, but...
I did see rocks and trees and textures popping into view every time the camera shifted at a distance more than, say, 20 feet out from the character, but I didn't care about it. The textures were also sometimes laughably bad, but...didn't care about that, either. (Other than hating blobby or scattered, messy pixel graphics, I'm none too fussy about graphics, it seems.) None of it made me dizzy, and that's about the only thing that would be a deal-breaker for me. Notable lag, for example, can twist my head a bit and make me feel sick. I have played a few games that triggered my mild-to-moderate video game motion sickness. What I've seen of Arceus didn't, though.