by PaleSunflower » Jul 11, 2021 11:11 am
Bluie wrote:Again, it hurts no one to make the game easier for those who may not have the time to dedicate to the grind, no matter how 'easy' it is in base game. Just because you think it was easy, doesn't mean everyone does. For example, Kiki in the above comments who quit the game due to various aspects that ended up making it not fun for them. Like, I'm not talking about putting an easy mode into bloody Dark Souls, where it's a game that's meant to be challenging and will really only picked up by those who want it, I'm talking about a farming sim from over 10 years ago that could use some adjusting so it reaches a broader audience in a possible remake/remaster.
Who the hell cares enough to defend a dated game getting an update because they don't want people with, and I quote; 'no attention span can play it'. Let. People. Enjoy. Things. Period. If you and your mom completed the game in record time, good for you, but you're not the golden standard and everyone has different schedules and lives that dictate different pockets of time to devote to whatever they wish. If someone wants to play as the original intended, cool, if they want to play an easier mode, also cool. Denying either side just makes you an elitist prick.
How am I supposed to know? Burning Spear was the poster against adding accessibility. I will defend dated games because I have played remakes that completely miss the point of the original game, usually by adding or removing features in order to "update" it. Easy modes are generally not examples of those features, despite what some fans think, and the same applies to other features such as color-blind modes. I also wasn't denying either side. Again,
I am not against the developers adding in an seedling/easy mode to HM:AP, even though I personally found HM:AP easy and cannot see the point of adding that feature over others (ideally, we would add both that feature and others). Outside of lowering prices and building requirements, I'm not sure how one would make the game easier without cutting features out entirely. Kikki might be right that raising affection is harder than in other games, but, as I too used the rubbing trick, I can't effectively comment on whether this is true. I also wanted performance improvements in my first post.
(It's also worth noting that adding a character creator and same-« Chicken Hugging » marriage and releasing the remake on several consoles would also help the game appeal to a broader audience, but you didn't mention those features, either.)
I was using my mom as a comparison on the off chance that I unintentionally sped through the game and finished it like a (in-game) year earlier than normal. I'm not sure how you got the impression that we were somehow a "gold standard". We also didn't play it all at once; our actual playtime took months. We didn't clear the main storyline a day like speed runners do.
Some people want remakes to align closely with the original product, with the most extreme end wanting a straight port of an old game (Burning Spear seems to be in this camp), sometimes complete with the original graphics. Others basically want a new, different game that just happens to reuse the general game-play, story, and most of the characters from the original. Both are allowed to feel the way they do and I didn't intend to give off the opposite impression. I personally fall somewhere in the middle.
(It's funny that you bring up Dark Souls. I avoid those kind of games as much as I can. I can handle some forms of difficulty, but, with my own issues, I cannot keep track of the fast enemies and attacks. I also can't get into Hades, Touhou, or most rhythm games because of the same issues. I cannot process the really fast or busy parts.)
Kikki wrote:I've said it so many times with these games that I think everyone must be sick of it, but to me the answer to everything is to give players as many OPTIONS as you can. Put in difficulty options. Put in food effects to allow people to tailor how fast/slow the clock is, how easy it is to make friends, how much money you make...etc. Give options to make it easier AND to make it more challenging.. People who like the base experience as it is programmed don't need to use them, but people who want or need it to be easier, or more challenging, could then do so.
Yes. More options in option menu are always a good thing, even if I don't use them. In-game brightness and contrast sliders are also good. In terms of difficulty, I liked how RF4:SE allows players to shift the difficulty without starting a new game. Again, Burning Spear may not like them being added to old games, but I am not against easy modes in general as long as nothing is left out and the game-play is mostly the same.
[quote="Bluie"]Again, it hurts no one to make the game easier for those who may not have the time to dedicate to the grind, no matter how 'easy' it is in base game. Just because you think it was easy, doesn't mean everyone does. For example, Kiki in the above comments who quit the game due to various aspects that ended up making it not fun for them. Like, I'm not talking about putting an easy mode into bloody Dark Souls, where it's a game that's meant to be challenging and will really only picked up by those who want it, I'm talking about a farming sim from over 10 years ago that could use some adjusting so it reaches a broader audience in a possible remake/remaster.
[b]Who the hell cares enough to defend a dated game getting an update because they don't want people with, and I quote; 'no attention span can play it'.[/b] Let. People. Enjoy. Things. Period. If you and your mom completed the game in record time, good for you, but you're not the golden standard and everyone has different schedules and lives that dictate different pockets of time to devote to whatever they wish. If someone wants to play as the original intended, cool, if they want to play an easier mode, also cool. Denying either side just makes you an elitist prick.[/quote]How am I supposed to know? Burning Spear was the poster against adding accessibility. I will defend dated games because I have played remakes that completely miss the point of the original game, usually by adding or removing features in order to "update" it. Easy modes are generally not examples of those features, despite what some fans think, and the same applies to other features such as color-blind modes. I also wasn't denying either side. Again, [b][i]I[/i][/b] am not against the developers adding in an seedling/easy mode to HM:AP, even though I personally found HM:AP easy and cannot see the point of adding that feature over others (ideally, we would add both that feature and others). Outside of lowering prices and building requirements, I'm not sure how one would make the game easier without cutting features out entirely. Kikki might be right that raising affection is harder than in other games, but, as I too used the rubbing trick, I can't effectively comment on whether this is true. I also wanted performance improvements in my first post.
(It's also worth noting that adding a character creator and same-sex marriage and releasing the remake on several consoles would also help the game appeal to a broader audience, but you didn't mention those features, either.)
I was using my mom as a comparison on the off chance that I unintentionally sped through the game and finished it like a (in-game) year earlier than normal. I'm not sure how you got the impression that we were somehow a "gold standard". We also didn't play it all at once; our actual playtime took months. We didn't clear the main storyline a day like speed runners do.
Some people want remakes to align closely with the original product, with the most extreme end wanting a straight port of an old game (Burning Spear seems to be in this camp), sometimes complete with the original graphics. Others basically want a new, different game that just happens to reuse the general game-play, story, and most of the characters from the original. Both are allowed to feel the way they do and I didn't intend to give off the opposite impression. I personally fall somewhere in the middle.
(It's funny that you bring up Dark Souls. I avoid those kind of games as much as I can. I can handle some forms of difficulty, but, with my own issues, I cannot keep track of the fast enemies and attacks. I also can't get into Hades, Touhou, or most rhythm games because of the same issues. I cannot process the really fast or busy parts.)
[quote="Kikki"]I've said it so many times with these games that I think everyone must be sick of it, but to me the answer to everything is to give players as many OPTIONS as you can. Put in difficulty options. Put in food effects to allow people to tailor how fast/slow the clock is, how easy it is to make friends, how much money you make...etc. Give options to make it easier AND to make it more challenging.. People who like the base experience as it is programmed don't need to use them, but people who want or need it to be easier, or more challenging, could then do so. [/quote]Yes. More options in option menu are always a good thing, even if I don't use them. In-game brightness and contrast sliders are also good. In terms of difficulty, I liked how RF4:SE allows players to shift the difficulty without starting a new game. Again, Burning Spear may not like them being added to old games, but I am not against easy modes in general as long as nothing is left out and the game-play is mostly the same.